Tri-Pilot
ROLE
Level Design
DESCRIPTION
This game is an infinite flyer where the player must stay alive and collect points in order to achieve the highest score possible. The player flies through procedurally generated tubes that increase in difficulty the longer the player survives. My role was to design a selection of these rubes for the easy difficulty as well as sound design.
YEAR
2022
GENRE
Infinite Flyer
PLATFORM
PC

Level Design Planning

I created designs for the different kinds of rings that I could add to the game. I included symbols to represent where walls, rings, orbs, obstacles and the player would be. The seconds page of designs were made to be more challenging so included coloured gates as well as more closely packed obstacles.
I also created a page of designs that showed what the tube would look like from a 3D view, this allowed me to plan out sequences of obstacles that would make the player have to move in a way that is more challenging.
These design sheets helped me a lot when it came to actually building the tunnels in unity because it meant that I didn't have to think of ways to lay out the tunnel, instead I could focus on actually building them.

I created a gameplay flowchart that showed how the game would run from start to finish, this included win and loose states.
Doing this allowed everyone to be sure how the game worked and if anyone was unsure about how a mechanic would work they could refer to the flow chart.


